Written by Martin Nogol, Scootshop.cz · Updated on the 14th. 10. 2026
⚡ In short: ride first, then jump, then spin.
A sequence that works: ride → hop → bunny hop → tailwhip → barspin. Perform each step on a flat surface with no people around, and only then move on. For the first three tricks, a sidewalk or parking lot is enough; for a tailwhip and barspin, expect to take a few dozen falls.
Always wear a helmet (skate-style, not a cycling helmet), knee and wrist guards to start with, and make sure your scooter has been checked before every ride.
🔢 Trick order
Ride → hop → bunny hop → tailwhip → barspin. Don't skip.
🦶 Front foot
The one who goes first when someone pushes you from behind. You bounce off the second one.
🏁 Where to train
A smooth, flat surface without pebbles or people. The sidewalk is enough.
🧘 Warm up first
5 minutes of warm-up and stretching. A more flexible body = easier tricks.
🪖 Always wear a helmet
A skate helmet that covers the back of the head. A rear bike light doesn’t provide protection.
Three things every rider does before every ride. They'll take five minutes.
Where to practice: for your first ride and first tricks, a smooth surface free of stones, puddles, mud, and dust is all you need. A sidewalk or an empty parking lot. It’s important that there are no people there: your first tailwhips don’t go where you want them to. Only go to the skatepark after mastering this lesson.
Which foot goes forward? Stand upright and have someone gently push you from behind. The foot you instinctively step forward with is your front foot: it stands on the board at the front, just behind the handlebar stem, with the toes angled slightly to the side. You bounce off the second one. Most people lead with their left foot (“regular”), while a minority lead with their right (“goofy”); both are correct.
Reflection. Front foot on the board, knees slightly bent, hands holding the grips loosely. With your back leg, make three or four long pushes, not ten short ones. Then stand her on the board behind the front foot, with her feet one behind the other and her weight centered. Look ahead, not at the front wheel.
Braking. Slowly: lower your back foot and slide the sole along the ground. Quickly: press the brake with your back foot (the steel plate above the rear wheel) briefly and repeatedly, rather than locking the wheel for a long time; a locked wheel skids, brakes less effectively, and develops a flat spot. When braking, bend your knees and shift your weight back.
Turning. You steer mainly by leaning your body; you only turn the handlebars slightly. When the handlebars are turned sharply at speed, the front wheel slips. Try figure eights around two bottles in the parking lot, starting slowly.
💡 When you're ready for the next step
You ride 50 meters without taking your foot off, stop where you want, and go around an obstacle without slowing down.
If not yet, keep driving. A hop onto an unstable board ends in a fall.What it is: a small jump in which both wheels lift off the ground at the same time and land together. The smallest and most important trick.
Typical mistake: you jump, but the scooter stays on the ground because you didn’t pull it up with your hands. Or you'll land with your knees locked, and the impact will go into your back.
Safety: flat surface, nobody around, helmet. You don’t get many drops from hops, but here you’ll get used to the routine.
What it is: a jump where the front wheel goes up first, followed by the rear wheel.
You jump higher than during a hop and clear the curb. This movement is the foundation for ramp jumps and tailwhips.Typical mistake: you lift the front wheel, but the rear stays on the ground because you didn’t push off with your legs; or you yank the handlebars so hard that you fall backward. Solution: lower jumps, more repetitions, weight in the middle.
Safety: start with “obstacles” that you can't trip over (a line, a hose).
Kerb with some clearance to spare. Wrist guards make sense here: a botched bunny hop ends with you landing on your hands.What it is: while jumping, you kick the deck so that it rotates 360° around the handlebar stem, then land back on it. The first “real” trick. Expect dozens to hundreds of attempts; that’s normal.
Typical mistake: you kick the board downward instead of sideways (the board doesn’t rotate, it just drops), or you jerk the handlebars when you kick. Another common mistake: you look straight ahead instead of at the board and don’t know when to catch it.
Safety: the board spins fast and hard; if you miss, it will hit you in the shin.
Long pants, sturdy shoes, 3 meters of space clear of people. Helmet: falls from a tailwhip are backwards.Video tutorials for the tailwhip and all other tricks will gradually be added to ScootAcademy.
What it is: the opposite of a tailwhip. The board stays beneath your feet; while in the air, you spin the handlebars a full rotation and catch them again. You need a high hop and smoothly rotating handlebars (compression tightened, but not overtightened).
Typical mistake: the front wheel turns along with the handlebars, causing the scooter to veer beneath you; this is due to insufficiently bent knees or stiff handlebar rotation (improperly adjusted compression). Or you grab the handlebars before they finish spinning and land with the wheel turned.
Safety: during a barspin, the handlebars can hit your face and fingers. A mouthguard makes sense even for beginners; gloves protect your fingers. And again: flat terrain, nobody within range.
Once you’ve mastered riding, hopping, bunny hops, and can land a tailwhip at least occasionally, it’s time for the skatepark.
It's the best place to ride: a clean surface, obstacles and ramps made of concrete, wood, or metal, and other riders who can help you with tricks. But it has its own rules: look around, don’t stand at the end of the ramp, don’t block the lanes, and let those who are waiting go first. Everything in lesson 2: First visit to the skatepark: rules and etiquette .| 🔢 Step | 🎯 What you should know before moving on | 📍 Where | 🛡️ Extra protection |
| 1. Ride | 50 m without putting a foot down, stop in place, ride around an obstacle | Sidewalk, parking lot | Helmet, knees, wrists |
| 2. Hop | Both wheels in the air, landing on bent knees, including while moving | Flat surface | Same |
| 3. Bunny hop | Jump over a low curb with room to spare | Flat surface + curb | Same |
| 4. Tailwhip | Catch the deck in at least half of your attempts while stationary | Flat surface, 3 m of space | Long pants, sturdy shoes |
| 5. Barspin | Catch the handlebars in place, while the deck stays straight | Flat surface | Mouthguard, gloves |
| → Skatepark | Steps 1–3 confidently, step 4 at least occasionally | Lesson 2 | Always wear a helmet |
Hop: both wheels leave the ground at the same time and land back down. It’s the foundation for bunny hops, tailwhips, and barspins. The tailwhip is the first “big” trick, but only after you’ve mastered a solid hop.
Individual. A few hours for some, a few weeks of regular practice for most. Expect hundreds of attempts; that doesn’t mean you can’t do it—it’s just a normal part of the process.
The “rear” one. Your front foot is the one you step forward with when someone gives you a gentle push from behind; that’s the foot you place on the board. You bounce off it with your other foot and later kick the board during the tailwhip.
Tailwhip: while airborne, the deck rotates 360° around the handlebars and the rider lands back on it. Barspin: the board stays under your feet while the handlebars rotate 360°. Tailwhip is learned first.
Once you’re confident riding, stopping, and can do a hop and a bunny hop, and occasionally land a tailwhip. The skatepark has rules that we describe in Lesson 2 about your first visit to the skatepark.
Write to us or stop by our store in Pardubice; we’ll check and adjust your scooter on the spot. You can find scooters in the freestyle scooters category, helmets in the helmets category, and more lessons and guides in the Guides section.





